Homeworld: Tlaloc
Notable NPCs: Captain Clutch
Affiliations: Omid Tribes

The Omid are a reptilian humanoid Alien species native to Tlaloc in the Huitzilopochtli System. They are known for being widespread throughout the Auriga Sector, having a culture which adheres to strict gender roles, a lack of centralized government, and a large segment of their population proselytizing the worship of the Lucent.

Example Names: Argu, Bo, Geri, Jin, Kaboo, Merk, Mugee, Nai, Qori, Ssara, Tan, Yeng


  • Acid Resistant: Omid are adapted to their homeworld’s acid rain. They are immune to most acids and gain an automatic success on all dice pools related to surviving on toxic worlds.
  • Ballistic Tongue: An omid may take an additional attack with her tongue while fighting in melee. This attack is a reflexive action which does damage equal to the omid’s Dexterity.
  • Chromatophores: Their skin color changes with their mood and surroundings. They gain a bonus die on stealth-related dice pools. However, attempts to discern their emotional state or if they are lying are at a -1 Difficulty.
  • Prankster: The omid tendency to goof off and play pranks makes it difficult to keep on task. 4-dot Intelligence maximum.
  • Prehensile Tail: Omid gain a bonus die on dice pools related to climbing or grabbing.
  • Snake Ears: Double penalties related to hearing.
  • Tough Hide: Omid gain 2 Bashing and 1 Lethal additional Soak.


Their once polytheistic, tribal society was eventually subsumed by a monotheistic religion centered around Sun worship. Eventually, this religion fell out of favor and tribes left the faith and embraced scientific reason. When the omid encountered the Lucent, however, everything changed.

The lucent attracted many followers to their cause and many omid spread the faith as missionaries of the crystalline, multidimensional beings which they believe are gods.

Other than missionaries, most omid encountered outside Omid Space are bands of independent traders and pirates.


Externally, omid resemble humanoid chameleons. They are covered in a scaly hide. Males tend to have ornate crests of horns on their heads and face. Females tend to have similar, but less pronounced features.

Internally, omid are fairly similar to humans. One heart, two lungs, one liver, etc. They have two rows of short, jagged teeth.

While they are omnivores, their diet consists of insects, leaves, fruits, and eggs.

Omids reach sexual maturity after about 5 years, though most tribes do not allow females to breed until 50 years or more. Pregnancy carries a peculiar risk to the mother — Omid females cannot lay their eggs until they are all fertilized. However, omid males can only fertilize ~12 eggs/month, so many omid females have multiple sexual partners to ensure fertilization, if they are not all fertilized the eggs will grow inside the female and kill her if not surgically removed by the second month. Omid females lay about 30 eggs. Eggs are covered in a sticky insulating membrane which allows them to be attached to the hide of the father or mother. They take 60-120 days to hatch.

Omid lifespan is about 200-300 years.


Unlike many other jump-capable species, the omid lack a unified government and culture. Instead, they are collectively referred to as the Omid Tribes, located in the Quetzalcoatl Nebula.

Generally, the omid have a matrilineal and matriarchal culture. Traditionally, an omid woman takes three husbands and the group is called a marriage tetrarchy. The husbands are expected to carry the eggs in their carapace after they are laid for two to four months when they hatch. The female mind is valued, while males are prized for their physical strength and beauty.

In the past, men were treated as second-class citizens and possessed very little rights without a wife to protect them. While women still hold the highest political offices, men are making an appearance in the lowest levels of government. They have also taken on greater influence economically, forming companies and corporations involved in off-world trade (both legal and illicit).

Omids can still be superstitious and believe structures can be haunted by both malevolent and benevolent spirits. While some tribes still hold to this belief, many others are skeptical. Regardless, many omid still personify their structures and ships, make prayers and offerings to them for safety during a crisis. Many starships also still possess a shrine or temple room, as well as a moral guide who leads the omids aboard in personal meditation in the public facility.

Omid military is organized around bands. Leadership is elected from among a band, with ties decided by a duel to the death by the candidates (fought with a shock spear called a Mitrakni). A candidate that backs down from the fight is no longer welcome in the band. As a result, many military leaders bear scars from their ascent to power while others are cast offs from other units. Regardless, most officers are female and most enlisted are men.

Women tend to fulfill roles such as spiritual leaders, politicians, and scientists while men are kept to physical work like farming, mining, craftsmanship, dance, and the lowest levels of the military.

Hospitality is important in omid society. Their highest value is education. The most respected profession is as a physician. Their most popular form of entertainment is playing pranks on their politicians and wealthy (it keeps them humble).


Compared to their neighbors, the Omid have a somewhat weak military. They still utilize ground-based vehicles in warfare. Their military starships are fast, small and numerous. Their colony ships and transports are weak, bulky and slow. Their current technological focus is on artificial intelligence.


Infinity UnpricedToaster