Notable NPCs: n/a
Affiliations: Grey Council
Example Names: Daa’lodok, Dee’gomak, Kee’lovel, Maa’nogan, Mee’rogan, Kaa’molas, Raa’bonok, Ree’dolas, Saa’fovel, See’vodok.
- Cold Adapted: Greys never suffer damage or discomfort due to frigid conditions.
- Genetic Engineers: Greys gain +3 bonus for every -2 penalty they take from genetic engineering instead of the normal +2.
- Large Eyes: Gain an Aptitude with sight-based checks.
- Psionic Wellspring: Gain an 3 extra Psi Points.
Popular belief among the Greys hold that they once had a vast, intergalactic empire and unmatched technological superiority. However, rather than ascend to a higher plane of existence, they induced a species-wide amnesia to remove memories of what should not be known. This amnesia is why the species has no native name and they possess no memory of their homeworld.
Greys are a small, humanoid species with large black eyes, small mouths, small nostrils. They are hairless and gray skinned.
While the Greys are intelligent and hardworking, their culture is very strict and unbending, completely opposed to creativity.
They have advanced medical technology. The Greys also possess unique City-Ships which are effectively Jump-capable space stations.