Somaportation

Psionics

Nomad – Somaportation (DEX)

Level 0 Somaportation

Level 0 DC Duration Effect Augment
Buoyancy 1 round You can move as fast while submerged in a liquid as you can on land n/a
Burst 1 round Speed increased by 2 n/a
Detect Teleportation 1 min Sense the use of any teleportation-specific powers within Short Range, including which direction the target has teleported, but not the distance n/a
Skate 1 min Can move across any surface n/a

Level 1 Somaportation

Level 1 DC Duration Effect Augment
Catfall 10 Instant You land on your feet and take fall damage as though the fall was 10 feet shorter Extra 10’ distance reduced
Deceleration 10 1 round Warp space around the target, reducing their Speed by half (rounded down); if the target has no means of self-propulsion it is stopped safely instead Effect Vehicle (1), Raven (2), Falcon (3), Albatross (5), Phoenix (7)
Translocate 10 Instant Swap locations between yourself and a target in Close Range Increase range to Short

Level 2 Somaportation

Level 2 DC Duration Effect Augment
Call Item 15 Instant Teleports a small item into your hand so long as you know its current location and it is unattended; the item cannot be moving unless it is going the same velocity and trajectory you are (such as on the same planet or ship), so no snatching weapons out of an opponent’s hand Call Gadget (1), Armor (3), Vehicle (5)
Disperse 15 Instant Teleport away random parts of the target dealing 1d6 damage; Targets can be protected by Anchor Extra d6 damage (max 3d6 total)
Gravitic Mastery 15 1 min Lesser or counter gravity: walk on walls, run on ceilings, or cease falling Extra minute duration; Effect anyone within Melee Range
Psychic Hop 15 Instant Take yourself and any passengers within Melee Range to any location within Close distance n/a

Level 3 Somaportation

Level 3 DC Duration Effect Augment
Anchor 20 1 min Target is protected from Somaportation powers; also prevents target from using Somaportation powers Extra minute duration
Dismissal 20 Instant Teleports target within Close Range back to its native dimension n/a
Psychic Leap 20 Instant Take yourself and any passengers within Melee Range to any location within Far distance Does not count as an Action (2)
Psychic Movement 20 1 min You can move unimpeded: even if paralyzed, in a vacuum or underwater Extra minute duration
Temporal Skip 20 1 round You leap forward in time — you effectively disappear and reappear next round in the same location (if the space is occupied, you move to the nearest available location) Extra round duration

Level 4 Somaportation

Level 4 DC Duration Effect Augment
Rend 25 Instant Teleport away random parts of the target dealing 4d6 damage; Targets can be protected by Anchor Extra d6 damage
Fold Space 25 Instant Take yourself and any passengers within Close Range to any location you can see (including through use of Clairsentience Powers); objects maintain any and all inertia, however. Take Raven (2), Falcon (3), Albatross (5), Phoenix (7), Space Station (10), Asteroid (15), Small Planet (23), Medium Planet (34), Large Planet (51), Gas Giant (77), Star (115), Black Hole or Neutron Star (173)
Freedom 25 Instant Target is no longer effected by Anchor

Level 5 Somaportation

Level 5 DC Duration Effect Augment
Disintegrate 30 Instant Target’s atoms are teleported apart, dealing 5d6 damage Extra d6 damage
Slide 30 Instant Functions like Fold Space, but can go to other dimensions n/a
Time Stop 30 1 round Everything freezes in time, becomes effectively invulnerable, and nothing can move except through use of teleportation (note that Call Item will work on any item you know the location of now) Extra round duration

Somaportation

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