There are four kinds of robots: Androids, Armatures, Liquid-Metal and Replicants.
Players as Robots
Players wishing to make a robot character selects one of types of robots below, then makes a 1st level character as normal, including selecting a class, skills, equipment, talents, action points, etc. The difference is that instead of normal species traits, they gain the traits of their robot type (see below). Robots can still select cybernetics in the same way as a normal person, but obviously cannot use Psionics or most biotechnology.
Universal Robot Traits
- Critical Systems: While they are constructs, all robots have essential components and vulnerabilities that make them just as susceptible to critical hits and sneak attacks as any organic creature.
- Immunities: Robots do not need to breath, eat, sleep, drink, etc. and thus are immune to poison, disease, aging, vacuum, stunning effects, sleep, paralysis, and nonlethal damage as it applies to organics.
- Repairable: Robots cannot heal damage on their own normally and require parts and time to be repaired. Generally 1 Part is sufficient to repair 1 HP.
- Transferable Processor: Robots brought to zero HP and take additional damage equal to their STR stat are destroyed. However, Androids, Armatures, and Replicants can have their central processor can be removed and placed in a new body (including having their data decentralized into a Liquid-Metal body).
Androids, or Biodroids or Biobots, are designed to emulate their maker’s species general shape. Androids usually serve in customer service where a friendly face is welcome, but at a more reasonable price than a replicant.
- Lifelike Appearance: Androids are indistinguishable from their maker’s species at a glance or from a distance. However, an INT + PHY (DC 10) is sufficient to tell the difference upon closer inspection.
The most basic of designs, armatures are essentially mechanical skeletons. Robot toys and pets are often created in emulation of animals and fitted with a furry or smooth exterior, while military-grade armatures are typically guns with legs. There’s just no way to pass an armature off as a person, however.
- Universal Parts: Armatures are easier to repair considering their ubiquitous and easily accessible frame. Consequently, 1 Part can be used to repair 2 HP.
- Unlimited Size: An armature is the only robot which can be any Size.
Liquid Metal robots are a mass of metal alloy resembling liquid mercury. It contains a molecular network of processors which work in tandem as a single cohesive unit. The shapes that a LM robot can take are nearly limitless.
- Additional Immunities: LM robots are immune to critical hits and sneak attack damage as they are completely decentralized.
- Amorphous: LM robots can change their mass by one Size category as an Action. The drawback to this is that they grow more dense as they grow smaller and less dense as they grow larger. For each category smaller than Medium, they gain an additional DR. For each size category larger than Medium, the LM robot takes 2 additional damage when attacked. Finally, this ability gives them a +10 on all DEX + PHY checks to either escape bonds or squeeze into tight spaces.
- Emulation: LM robots can take the shape of any species as an Action. While they still remain a silver color and their features are crude at best, they can apply Disguises to themselves as a normal person would to complete the deception. The normal rules for Disguises apply, and because of their advanced processing power the only way to detect the alien nature of a LM robot is with an opposed INT/CHA + COM.
- Take Shape: A LM robot can form their appendages into various crude weapons without taking an action. Blades, spikes, and blunt instruments are all viable as use for weapons in this way, the damage depending on the Size of the LM robot.
Replicants are normal androids, but which much of their exterior and many interior parts which are organically synthesized to give the illusion of being a living being.
- Lifelike Appearance: Replicants are indistinguishable from their maker’s species unless a character spends at least a minute of conversation with one and makes a successful INT + COM (DC = Replicant’s CHA stat + COM) to determine that they do not act exactly like their maker’s species socially. Damage sustained or surgical exploration would also reveal a replicant’s true nature.